Episode 27: Player Creator

AlbumCoverIn today’s episode we remove Derek’s probationary title and make him a full fledge RPDNAer, we talk about our experience at GenghisCon 2014, Justin discusses a difficult player, and we talk about the different ways you can create a character for a campaign or series of games.

Derek’s new podcast, Tales Around the Campfire

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RoleplayDNA U: Bill Keyes and Eloy Lasanta

RPDNAU400x400In this episode of RPDNA U we got a chance to interview Bill “Teh Ebil Bunneh” Keyes from Blackwyrm Publishing and Eloy Lasanta from Third Eye Games.

Eloy talks about his Amp Year One Kickstarter and his other projects. Bill tells us about his current projects. We then discuss how to promote a game at a convention and other game creation topics.

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Don’t Trust The DM

Justin Suzuki

Justin Suzuki

My friend Andy’s wife, Sheri, asked me to do her a favor. Run an RPG for six kids (average age around 10) so she could observe as part of a presentation she is doing about creativity and problem solving of gifted children (I’m sure it is not so simple as I put it but alas I am not a gifted anything). As someone who is a strong proponent of passing on the traditions of gaming to anyone willing to learn, I jumped at the opportunity.

I decided to run the kids through a Dungeon Crawl Classics game I am running at GenghisCon. I had just finished it and needed to try things out, and it has plenty of traps, puzzles, and ways to get around the obvious combat situations.

Out of the six kids three had played some form of tabletop gaming before. Andy and Sheri’s eldest son, Robert, was the most experienced player. He is a smart kid (obviously) and had a firm grasp on what it is to be a gamer. Robert is well on his way on becoming a Game Master himself if my hunch is correct. Three of the kids had no previous exposure to a Roleplaying Game. These are clean slate minds that I have not run across since I was ten.

After a brief explanation of what the game entailed I started the adventure. I gave them a fairly typical introduction: a village is being terrorized by the horrible creatures from the ruins to the north. I would go into more detail but that is boring and,like I said, I am running this in a few days. No spoilers.

The inexperienced kids looked at their character sheets and started tossing out suggestions. One child, the Cleric, announced he had the spell Protection From Evil and that he would simply cast that on the village. Problem solved! After explaining how that spell worked and that the idea just wouldn’t quite do what he thought it would, they went back into troubleshooting mode. It wasn’t until I had an NPC suggest that perhaps these brave adventurers could go to the source of evil to solve this problem. They all took to this unsolicited advice and set forth! This is the last time they trusted a word out of my mouth.

When they entered the dungeon they came across several obstacles, that secretly held an assortment of traps and gotchas. The child playing the thief read on his character sheet that he had skills to check for traps and disable these dangerous pitfalls. They immediately went into the classic, “Don’t trust anything here…the DM is trying to kill us.” mode.

Let me back up a moment to explain that I had used parts of older games to build this current one. Rooms, traps, creatures, etc. This game is a spiritual sequel to another game so there was some recycling. This means I had already playtested parts of this adventure for adult/veteran gamers. And most of the adults (whom are not stupid people, just ask them) set off a lot of traps and did a lot of damage to their own party.

These kids (aka our future overlords) took their time, thought things out, and blamo! They avoided and worked out how to get by a lot of the devious devices I put into play. Not a single trap was sprung.

Sure some of the kids had been through an RPG before, but none had been through this kind of situation I presented them. This was old school dungeon crawling. The experienced children in this group were used to the GM being a friend and the guy who just made a cool story. And the new players? They were acting like they had been in the Tomb of Horrors several times and they knew not to trust the very walls of the dungeon.

The entire session was recorded for the presentation. I have since listened to it and tried to pinpoint the moment that they became typical gamers who knew the DM lies. It started as soon as they hit the first room of the dungeon, it’s like a switch flipped on. I was happy to witness it, for it is rare to get a chance to truly introduce someone to gaming and these concepts within. And it was wonderful to see these kids have so much fun and just get it. I truly hope those kids had enough fun to get into the hobby themselves, much like I did when I was that age. I also hope to get another opportunity to see a brand new gamers step foot into that mysterious dungeon and just get it.

Game on!


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RoleplayDNA U: Phil Vecchione and Chris Sniezak

RPDNAU400x400Phil Vecchione returns with friend and writing partner Chris Sniezak to talk about collaborative storytelling games. This is the first part of a series of RPDNA U episodes regarding this topic.

One correction. I said Phil was a guest on RPDNA U before, and actually he was a guest on Episode 23

Odyssey: The Complete Game Master’s Guide to Campaign Management

Never Unprepared: The Complete Game Master’s Guide to Session Prep

Encoded Designs

Misdirected Mark Podcast

Gnome Stew

Fate Core

Cosmic Patrol


Kingdom of Nothing

The Peaches and Hot Sauce Podcast Network

Fear the Boot

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Happy Birthday Dungeons and Dragons


Original D&D

I am not the first person to wish a joyous 40th to the most well known brand in our hobby, but I did have some thoughts about Dungeons and Dragons that I wanted to share.

Back in the summer of 1985 a good friend of mine, Brad (one of the greatest GMs I know), introduced me to the game of Dungeons and Dragons. Brad had the basic red box version of the game, and took to this game of the imagination and funny dice like a White Dragon to a blizzard. From that point on I was a gamer, at that point I still thought of myself as just a kid as I hadn’t found a need to label myself as anything.

Throughout my life D&D has been central to my gaming existence. It was the sun in the solar system of my geekdom. All other hobbies, interests, and social activities seemed to orbit around Dungeons and Dragons. Even as I learned new games I always found myself drawn to graph paper maps and pewter miniatures of D&D.

My closest friends are all gamers and I find it hard to relate to someone who doesn’t own a sack of polyhedrons and spends quality social time dungeon delving.

“How is it possible you don’t spend your Saturday night’s roleplaying?! You go out to a club? That’s crazy! What do you talk to your friends about on Monday morning?”

During my teens I felt the sting of being a social outcast from the popular kids and the adults who came to believe that playing D&D was akin to sacrificing puppies to a dark overlord whom would teach me how to use evil magic. It was a shame that never panned out, I could have used some evil magic to get a date. So gaming and my gaming friends welcomed me when others would not, I found my place in society.

After graduating from high school I found that my game group gamed more than ever. We had cars and time on our hands. Gaming once a week, for six hours at a session was the minimum to keep us happy. It was also the beginning of a D&D campaign that would last nearly two decades. The bright light of Dungeons and Dragons sun shown down on me like a light from the heavens as I took the first steps into adulthood. I wondered to myself if I was getting too old for these games? I even had a few people I talked to about gaming say things like,

“Dungeons and Dragons? I loved that game when I was ten. People still play that game? You do? Are you teaching kids how to play or something?”

I pushed through the societal shame and continued to play D&D and the occasional other RPG.

D&D eventually helped me find a lot of the people I am good friends with today. In episode 26 Ed and I talked about how we met playing Dungeons and Dragons Encounters at the local game store. It led me to attending gaming conventions and getting to know Ron, Vern, Lee, and Derek. Which means it led to RoleplayDNA.

A game has had so much influence on my life, that it almost seems silly. But I wager D&D or another game has had just as much of an impact on your life. I know married couples who met gaming. I’ve seen families who game together. And despite what your feelings are about Dungeons and Dragons as a game or brand, it is the giant sun in the center of the gaming solar system. We all owe a big thanks to it for its impact on society and our lives.

I don’t orbit the bright sun of D&D as closely as I used to. In this gamer’s humble opinion 4th edition was a planet that exploded and knocked my orbit further away from the sun (Which makes 4th edition Ceti Alpha VI). But I grow hopeful that D&D Next will pull me in again. Either way thank you, Dungeons and Dragons and happy birthday.

Game on!



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Tuesday Night Blog Part 1

Justin Suzuki

Justin Suzuki

If you have been listening for a while you may know that I run a Tuesday night game that I run for the busier gamer (employed and with family). I’ve tried to keep Tuesday night games as mostly one-shots. But as of late I have been dying to run something a little more episodic that is tied to a larger plot, but also keep it open for those players who can’t make it every week.

I have also been playing around with Fate Core. I really enjoy games that give everyone at the table an opportunity to contribute to the story. Fate gives you the tools to build, not just the story, but an entire campaign with everyone’s involvement. I decided I wanted to do build something with my crew of irregular gamers.

Last week I presented a very simple concept to the Tuesday night gamers, “Everyone will start out on a ship and we will build from there.” A couple of nights ago a few showed up to the first session of this experiment and we built the game concept.

Using Fate you can essentially use aspects to create the world. This can be done by writing things down on note cards that become the “truth” of your world. I decided to keep writing cards until we felt we had a solid concept. Here is what we built:

  • The ship is a starship, heading to 1985 Earth.
  • The starship is filled with humans who are the offspring of people that were abducted during the Revolutionary War era.
  • These offspring have been altered and taught the ways of the “Mentors.”
  • These altered humans are coming to Earth to alter its course from one of destruction to a planet that may be asked to join the galactic society.
  • All of the players, so far, are direct descendants of well-known people (Benjamin Franklin for example).
  • The Mentors (Aliens) are not on the ship with this crew.

There is our Fate Core campaign. Every single bit of this was built on by the whole table and characters are being created now. Next Tuesday should be the first game of this odd crew of displaced humans. As time goes on I will do my best to blog about this Tuesday night experiment. I hope you will enjoy reading it, and if you live in the area maybe you can participate.

Game on!


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Episode 26: Get Uncomfortable

AlbumCoverDerek is going to tryout for the show, we answer some questions, talk about getting out of your comfort zone in gaming, and make the show’s New Years resolution.

Happy Holidays!

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Put the Fun Back Into Fundamentals

Justin Suzuki

Justin Suzuki

I was putting up my Christmas tree just after Thanksgiving was finished, and I noticed how mechanically I went through the process of putting up the most iconic symbol of tradition I could think of. When I was a kid I got a lot more joy out of putting up the tree because it meant Christmas was right around the corner. And Christmas meant time off from school, gifts, family, games, etc. It was truly a season of joy. But as I have grown some of that joy has diminished. I still enjoy the holidays and spending time with my friends and family. However that innocent feeling of experiencing excitement for the season has gone away. I thought about if this was true in other aspects of my life and I was astonished to realize that I felt the same way about gaming. It isn’t that I hate to play a game, but like the holidays, that feeling of excitement and joy surrounding this hobby has diminished.

I acted as my own gaming therapist and I asked myself what is different. What has changed that has made my excitement for gaming dwindle? Could I identify the parts of my participation in the hobby that were sucking the joy out of the hobby? I came up with the following list of items that I identified as issues:

  • My regular game group: Guys if you are reading this don’t take this as a knock against you or anything more than what I am about to type. This is the group that I could always count on to challenge me as a game master and player. They were the ones that forced me to think on my toes and be ready for anything. But as of late our games have been less than inspiring. A lot could be attributed to me I believe. I think a cycle of negativity got started and I feed into it by not giving the games I run for them my all. But in all fairness they forgot just how awesome they are. My group has lost that ability to think outside the box. It is tough to get excited for a game when you know it will just be a paint by numbers session.
  • The mechanical nature in which I treat gaming. Podcasting and working and talking with people in the industry you get to peek behind the wizard’s curtain to see how things are done. I have lived not on the player or GM side of the game, but the creator’s. It seems like a simple concept to see the games for what they are, but you do lose a bit of the wonder once you see how they sawed that woman in half.
  • Allowing negativity to seep into my soul. As in life there are people whom are negative about everything or are simply jerks. If you say you had a good time playing a certain game, these dark clouds of negativity will tell you about how you did it wrong, or they could do it better. These are the people who cannot be happy unless everyone around them is miserable. And I don’t know if this is true, but a lot of them seem to be attracted to our hobby.

So what now? I love gaming too much to ever walk away. So here are my list of possible solutions:

  • To my game group. It think we need to decide if we still want to game together and if so then we all need to work together to figure out how to get ourselves back to that crazy group that would ride a large block of ice down a set of never-ending stairs, with a sheet as a drag chute (true story). I could fill books with the awesome tales we created together, and I want that group of friends back!
  • Seeing how I won’t give up podcasting nor wanting to work in the RPG industry in some manner, I will have to just learn to enjoy the games for what they are. I know this is possible as I have seen the creators of this game sit down and just go with it. There is a balance in there that I must find. And I think it leads into…
  • Get rid of the negativity. There is a lot of insecurity in ourselves and those around us, and this insecurity manifests itself in different ways. For me I have to understand that people have their own ways of dealing with things and it has nothing to do with how I go about my daily life or gaming. After all, there is no wrong way to have fun…well it might not be legal but we won’t get into that.

I stated before that I still have a lot of fun gaming. If you listened to our previous actual play sessions you should be able to hear in my voice how much of a kick I get out of playing. I get excited for conventions or other public setting games because the energy tends to be higher than normal, and I can feed off of that. What I need to do is possible and I think my gaming resolution for 2014 is to get back to working hard at what I do in gaming but not forgetting to enjoy the ride.

If you have any suggestions or simply want to commiserate please leave some comments! And I hope you and your loved ones have a wonderful holiday season and I look forward to gaming more with you in 2014!

Game on!


PS – We are recording an episode next week!

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Actual Play: DCC Dread Dungeon of THAC0 Part 2

AlbumCoverThe conclusion of the AP of the Dread Dungeon of THAC0 played in the Dungeon Crawl Classics system. Justin ran a motley crew of gamers through this introduction game to this example campaign. The players were: Ed Doolittle, Ed P, Wendy, Lee the God of Games, and Derek. Take a listen and enjoy.

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Actual Play: DCC The Dread Dungeon of THAC0 Part 1

AlbumCoverFinally! The AP of the Dread Dungeon of THAC0 played in the Dungeon Crawl Classics system. Justin ran a motley crew of gamers through this introduction game to this example campaign. The players were: Ed Doolittle, Ed P, Wendy, Lee the God of Games, and Derek. Take a listen and enjoy.

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