Mea Culpa

Justin Suzuki

Justin Suzuki

Ahem…Those in charge of producing and host the podcast RoleplayDNA sincerely apologize for the lack of an episode on May 1st and that there will not be a show on May 15th. We have had a huge case of the “Real Life” hit all three of us and we had to cancel/reschedule/cancel recording sessions. So, we are sorry about that.

But I wanted to tease you a little bit about what we have planned over the next few episodes. RoleplayDNA will discuss the steps in creating and running a successful campaign. And to do this we will put in practice what we preach. In the next episode we will discuss the steps in figuring out the basic concepts and choosing what game to run. We will then ask you, the listeners, to vote on which game system you would like to see us develop a campaign for. After that we will build on that game and concept, then ask for more of your input.

This will all end with us running an actual play podcast of the first game in this campaign we create. And to top it off we will invite a few local listeners to join in on the fun. Sorry to those of you who listen remotely, we are working on ideas to do AP recordings online just not this soon.

That was my heads up to you. We are still around and active, just busy.

Game on!

-Justin

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Episode 021: Balancing Act

AlbumCoverWe are one year old, Justin’s experience running games for the younger crowd, Lee is running games at Starfest, Ed’s League of Adventure game, ThanksGaming on May 18, Balancing gaming and life.

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Don’t Sweat the D4 Stuff

Justin Suzuki

Justin Suzuki

One of the quirks of my personality is I tend to get fired up about things that other people might not give a second thought. In fact having taken a few personality tests, they tend to show that I am a person who likes structure and patterns and can get upset if things are sent askew. I always try to not let the “little” things bug me. And in the hobby of gaming I really try to remember it is about a game and having fun, but sometimes I forget.

I used the be the Game Master who would get really upset if players missed a game. In high school I was quite the strict GM. If you couldn’t make it to the 12th game of a 35 game series, a pox on the house of your dwarven paladin! As I got older I realized that I shouldn’t think that way. It’s just a game. So what if someone misses a game because they have another commitment? If they were polite enough to give me a heads up, then I had to let it slide. That was a tough lesson to internalize and put into practice, but I did and I am happier for doing so.

Now a days I am pretty good about just letting a game session be a game session. But every now and then this hobby tosses me a curve ball that upsets that inner dictator GM and I have to say to myself, “It’s just a game.”

DRIZZT!!!

DRIZZT!!!

I think the issue is that other’s who fancy themselves GMs tend to get uptight about their games and everything that goes along with it. Game Masters are the directors of the community production of, “A Streetcar Named Desire.” The lighting has to be perfect, the theater the right temperature, and we must get our choreography down just so. Is this a bad thing? Is it horrible to do everything in your power to make things go right when so much will go against you? In gaming, yes.

The game will not go as planned because your actors do not have access to your internal script. Some of your players will miss opening night and there is no understudy to take their place. Other egomaniacs, like me, will compete for the very stage in which you were prepared to create your art on. All of these things will happen. As I reflect on these things I am forced to ask, “So what?”

No game I have written has gone the way I expected. Never once did I sit back after a four hour session and think to myself, “Just as I planned.” And that is the way it should be. Do you know why? I am not the director of a play, but rather another actor in an improv troupe. I simply set up the scenarios for the troupe of actors to react to.

I think we all get caught up in the minutia of our lives. Some of us come at parts of our existence with a disportionate amount of intensity to what is really going on. I can imagine some of you have no concept of what I am talking about. In fact I know this is true because a kid I have met who is just now taking his first steps into the larger world of Game Mastering, plays and runs game with an excitement that is right for just having fun. Liam, I suspect we can teach each other a lot.  I can teach you that just because your PC has a sword doesn’t mean you should use it, and you can teach me that I should just run games for the fun of it and not worry about trying to craft that perfect monologue for the bad guy. By the way, Liam will be running a game called Homeland at ThanksGaming. His session is already half full and I suspect it will be one of the better games going that day, if you can’t get into one of my sessions. =)

This isn’t to say that I won’t still try to do my best as a GM and player. But rather I just want to enjoy the hobby of gaming and not allow stress to dictate my actions as a gamer. This is where I should be escaping stress and not causing more. I can list the GMs I admire who take this philosophy and it shows in their games, they are in it to entertain and enjoy themselves. I hope I can learn more from the Liams of the world.

“It’s just a game.”

Game on!

Justin

 

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Dungeon Crawl Classics

Justin Suzuki

Justin Suzuki

I made a New Year’s resolution to play five RPGs I haven’t played before. Admittedly I have stumbled out of the gates and just this past weekend was I able to tick one game off that list. I played Dungeon Crawl Classics.

For those who know me, you also know I have said I am pretty much done with fantasy settings. DCC has pulled me back from that ledge just a little. How did it do this? By putting me in touch with my inner child. That kid who played his first game of red box Dungeons and Dragons way back when. DCC applied the KISS method of enjoying fantasy games.

Mr. Doug Keester was my guide into this new game. He described the session he created GMG5070CoverLargeas a callout to Tomb of Horrors and other classic Gygax like adventures. I found this to be intriguing because he was also starting us all out with a group of level 0 adventurers. DCC uses the concept of a PC creation funnel. I myself created four characters who all had limited gear, money, and zero experience killing monsters. Each player at the table also had four and early into the game I figured out why.

By the time we were 30 minutes into the game, around 8 of the PCs were dead. A nasty trap took out a lot of us. I will admit that I was having fun with this. Seeing so many PC’s die up front was amusing to me, mostly because I still have all four of my special snowflakes. That feeling of amusement lasted another two minutes when one of my PCs expired shortly there after. I had thought I figured out a system of buttons and doors, and well…I hadn’t.

This game was a straight up dungeon crawl, and all of it was meant to weed out the PCs who couldn’t cut it and leave you with one or two whom you would level up to 1 if they survived. I, unfortunately, had to leave before the end of the game so I’m not quite sure what happened to my fellow players.

The minimal exposure I have to DCC makes me want to play it again. I can only think of one reason why this game makes me want to play a fantasy game again: It doesn’t take itself too serious. I think fantasy games need to be pulled back to their roots just a bit.

We, as a community of gamers, sometimes take ourselves way too seriously. I blame the increased quality of all forms of entertainment. We also nitpick a little too much. I do it all the time. You are in a game that takes place in a dungeon that had a human sized door and no other ways in. You come across a dragon down there. You ask, “How did that thing get down here?! Was it brought down here as an egg? Hatched and has lived its whole life down here feeding off the occasional kobold or adventuring party?”

DCC allowed me to just let it go and play the game. To play the game through the eyes of a 10 year old kid picking up a D20 for the first time. And that is just what my GM/player mind needed: the ability to just roll dice and have fun with the game. That in no way is saying that DCC is a simple minded game. It is far from it. I’m pretty sure I could drop the rule book on a level 0 PC and it would kill him.

I look forward to getting a chance to play it again, and I just might run it.

If you’re interested in playing DCC and play in Doug’s adventure, he will be running it at the ThanksGaming event in May. Sign up now!

And if you want to run me through another game I haven’t played, in the Colorado area or over the internet let me know! I need to play another four by December!

Game on!

Justin

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Episode 020: Emily Post

AlbumCoverJustin talks about his crazy game concept, a reminder about ThanksGaming, we get into some gamer etiquette and provide some common game manners mistakes.

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Episode 019: The Bank Heist

AlbumCoverIn today’s episode Ed and Justin give a Genghis Con 2013 wrap-up, we talk about how you create a game story without railroading the plot too much, and we read our winners from the Police Procedural game in a Fantasy Setting contest.

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The Edge

Justin Suzuki

Justin Suzuki

I don’t really want to do reviews but I do want to talk about my game experiences with settings, GM’s, and players as I go through life. Today I want to talk about a setting that I have had the chance to play in a few times now and was created by a friend. I’m sure he had no idea I was going to write about it and I will do it no justice. But here I go.

If you are a listener of the show (if you aren’t I highly encourage you to become one) you have heard us talk about friend of the show Sequoyah Wright. He is active on the site discussions so you have seen this name as well. You also know that he has a home brew setting called, The Edge.

The Edge is a Savage Worlds setting. It has been something Sequoyah has worked on for a while now, before Savage Worlds it started out in a different setting. If I had to give you an elevator pitch of the game I would say this of it: It’s a post-apocalyptic type setting, that takes place in a world filled with extraordinary people, creatures, and dangers.

Simple right? Not really. There are many layers to this onion which I have only started to peel back. The first time I played this I came in with the basic elevator pitch I gave you. You sort of shrug your shoulders and think that it will be a way to enjoy a few hours with good gamers. So I settled in in Sequoyah’s game room and got ready to play.

Our GM started reading to us an intro like I have never heard. It went on for a few minutes, but described how we were all normal people, with normal lives, who suddenly found themselves traveling through portals that took us to this familiar, yet strange planet. I was playing a professor. I had no weapons. I didn’t even know how to shoot a gun.

I was surrounded by NPCs and it became clear that if my prof PC died I would take one of the other “normal” NPCs as my character. In the world of The Edge only the strong or clever survive.

Soon after arriving in this ruined world we discovered high tech cars that have long been abandoned, a world ruined by some catastrophic event, and creatures that wanted to eat us for lunch.

We started battling. I had very little to do, except rig those cars to explode. It sort of worked. I did survived the first combat in this new world by running a lot. The rest of the game went on much like this, but with us exploring this unknown world.

In later sessions I learned that players who survive will start to develop abilities and powers beyond what they had in their mundane lives from before. In The Edge you evolve quickly. In this hellish world you spend most of your sessions just trying to survive.

Sequoyah has a knack for making players feel sympathy for those who attack you, they are just trying to survive in this world just like you. But it doesn’t matter, you have to survive and you must destroy those who would see you die just to take that wrench they need.

I’ve often compared this game to the Dark Tower series by Stephen King, in that there is a familiar but strange world, filled with oddities. But if you have read Mr. King’s story you know it is his passion project. In this way it is very much like The Edge, Mr. Wright’s passion setting.

If you ever find yourself with the chance to play this game, I highly recommend you do so. And I will continue to put pressure on Sequoyah to do more with The Edge. 

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Episode 018: Better Off Dead

AlbumCoverThe day this comes out RPDNA is at Genghis Con, we joke about elevator LARP, Lee talks about his D&D Next playtest experiences, A reminder about our Police Procedural/Fantasy game concept contest, How to make the vampire a in-depth NPC/Villain or Player Character.

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Home Table Advantage

Justin Suzuki

Justin Suzuki

I have a crappy unfinished basement as my man cave. Down there you will find a plastic folding table as my office desk, a tournament size poker table (built by a friend), plastic chairs, boxes, bookshelves filled with my game book collection, and lots of crap. My wife and I would both love it if I could turn it into a better office for me and a place for my regular game to be held that is out of her hair.

But it will take work. Stage 1 will be removing a lot of the crap down there. I’m not a hoarder but my psyche lives next door to that unfortunate condition. For this discussion we will assume that I get this part done fairly soon.

Stage 2 will be the playing surface. The poker table can be put aside, and in the past I have used it to game on. It isn’t bad, but the faux elephant skin (put on there so cards can easily slide across the table when dealt) isn’t great for writing on. Also, the table is just so long that, as the GM, I have a hard time reaching across to write on a map or hand things out. My experience at gaming conventions tells me a round table is a pretty good way to game. This means folding up the legs on the poker table and getting a round table to put in its place.

Which brings us to Stage 3: Lighting. A single bulb with a pull-string sits above the current table. This isn’t bad for a poker game, it actually adds a bit of atmosphere to the game. It does the same for an RPG but it is difficult to read a character sheet by. So the lighting needs to be changed out. This needs to be easy and cheap.

Stage 4: The wildcard stage. What other touches need to be put in place? Better seating? A nice rug to cover up the harsh cement floor? A poster of Barbarella? What would you add to this cave of gaming? Keep in mind I have a tight budget and limited time. But I do have a strong desire to create a decent gaming space. By the way, this all doubles as the studio for the podcast.

In short, I am wanting to crowd-source suggestions for my game cave. Let me have them!

Game on!

Justin

 

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Episode 017: Happy Hour

AlbumCoverIn this episode we talk about the Star Wars Edge of the Empire beginner’s box set, just a reminder that we will be at Genghis Con 2013, then we discuss ways to create better or more interesting game introductions.

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