Actual Play: Dread Part 2 (Explicit)

20150124_153632Derek, Ed, and Justin are joined by guests: Ayla, Jacob, and Wendy for the actual play of Dread.

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Gold – The Lazy Gamer’s Motivation

Justin Suzuki

Justin Suzuki

“This creature is the scourge of the region. It threatens the very way of life for everyone who lives here. If a band of brave adventures doesn’t do something soon I fear we all shall perish. This is the kind of event that you live for, surely. The bards will sing songs of you for generations if you succeed, and you will have saved the lives of those you live amongst!”

“Yeah…How much does this job pay?”

I have witnessed this scene play out so many times at my and other’s game tables. So much that I wonder if we it is appropriate to call a band of PCs “adventurers.” I think it is more accurate to call them, “profiteers.”

Even players who claim that they have a vow of poverty or that honor drives their actions, seem to look for ways to ensure they can alter the character sheet slightly to bump up the treasure to higher levels.

I get it, to a certain level. Money is the key to making improvements to a character that don’t involve leveling up. Games are designed to make sure characters don’t get too powerful before they should. But if a PC has some extra coin in his pouch then they are off to the weapons shop that sells weapons that will offer pluses to hit and damage. But does this make for a good story?

How many books have you read where the protagonists stop and haggle over how much money they will get paid? Obviously there are tales where the main characters are of questionable morals, but I would label those as the exception. Frodo didn’t decide to stroll into Mordor because Gandalf promised him 1,000 GPs up front and more if he destroyed the One ring. Frodo took on that quest to save the world, he lived in by the way, from evil.

We as gamers love role playing. We enjoy having motivations that spur a character along that belong to that individual PC. Sure, money can be the motivating factor to the more roguish of the spectrum. But do we as players need to lean on the crutch of money to be our character’s spark to seek out danger? And even if we do a job for free, it is a good bet that the adventure will result in treasure being handed out. Shouldn’t a character’s motivations be as strong as their background? I would wager that money is to PC motivation as being an orphan is to a back story.

Just a quick thought on a Monday morning.

Game on!

-Justin

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How I Found My Gaming Groups

WendyMy 8 year anniversary at the Denver RPG meetup is on March 1, 2015 and so I’ve been reflecting on how joining up has impacted my (gaming) life. Since convention season is starting soon, it seems like an opportune time to post. I am currently gaming regularly twice a week in 4 every other week games and have been playing in all 4 for about a year and a half. Here is my story about how I found my game groups….

I discovered the Denver RPG group while I was in the midst of a gaming dry spell. My significant other (now husband) is not a table top gamer and the RP group I had been playing with had dissolved due to life getting in the way. I had joined a board gaming meetup but that wasn’t scratching the itch, I just don’t find most board games as satisfying as RPGs. I needed more and I needed reliability.

What it came down to was that I really just had to put myself out there. Finding the right gaming group is a lot like dating, there has to be chemistry among the players, the style of the game play has to be a good fit (rp vs. combat, table talk vs. serious, rules heavy vs. lite), and the scheduling has to work out. I lucked out on my first try and found a group that was the right fit for me. In fact 3 of 4 groups are derived from the group I went to meet on March 2, 2007–I still play in two games run by the GM I met that day (yes, the one in the plaid shorts with the original Jurassic park t-shirt that was more than a decade old when we met). I also play in a game run by one of the players that I met in my original group, though that group has split off and I’m the only one who regularly attends both groups. In fact, that original group contained all three of us Organizers/co-Organizers that still run the meetup to this day, so it was a great way to get connected to the gaming scene in the Denver metro area.

I met my fourth group because, yet again, I put myself out there and started role playing at the local gaming conventions. I’ve been role playing for decades, but doing so at the conventions was both intrguing and intimidating. It’s a great, no commitment, way to try out new systems and break out of my normal group dynamics (rut). I know the meetup is a mixed bag young and older, experienced players and neophytes, rules lawyers and players sipping beers and making Monty Python jokes—but the conventions are all that turned up to eleven. There might be an 8 year old kid with a parent showing up to play a night game that was advertised as edgy horror. Then there is the person who is extremely sleep deprived and slap happy sitting with their head rested on the table for the whole game and yet makes that into the perfect character. There might be a GM who is so stoked about the setting they spend half the game gushing over the book plot. All this and then you get players and GMs of every regular flavor put in an unfamiliar location in less than ideal conditions with the goal of having fun with complete strangers for 4 hours. That is a tough mandate for those GMs and the majority of them exceed my expectations and in 4 hours leave me with a game experience I’ll remember for years.

Conventions are a gauntlet of gaming that, if you can handle the crowds and the uncertainty—the risk can bring a great reward. My fourth group I met through the gaming conventions. I had played with a certain GM over several years and always tried to get a seat at one of his tables, but in a round about way I ended up being the catalyst for him to meet his best friend, then when they set up a weeknight group I was called to join in. (Additionally, there are also a few every-so-often games I hop into with convention friends either at their homes or special game day events–they’re lots of fun and I love seeing the convention friends more than twice a year. )

Through the meetup and the local conventions I have been able to connect with much of the gaming scene here in Denver and I totally feel the love, from having great friends to building a strongly interconnected community. I take great pride in the Denver RPG meetup and I hope our members get as much out of it as I have, but the moral of the story is in order to “get the experience” you have to put yourself out there.

How did you find your gaming group? What was your best or most unexpected “win” in finding a great convention GM or group you had gaming chemistry with?

~Wendy

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Actual Play: Dread Part 1(Explicit)

20150124_153632Derek, Ed, and Justin are joined by guests: Ayla, Jacob, and Wendy for the actual play of Dread.

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Don’t Split the Game Master’s Mind

GMG5070CoverLargeFor the past few months I have been running a Dungeon Crawl Classics campaign every Tuesday night. It started as a zero-level funnel and lead into the continuing adventures of a group we have come to know as, “The Murder Cult.” Think Murder Hobos with fewer morals. I know…how could anyone enjoy that?

Well we have come to love our Tuesday night sessions. They are only a couple of hours long each, and up to now, are completely a sandbox. As the GM I provide a few plot hooks here and there and my group (which includes RPDNA’s co-host Ed) takes the story to interesting and fun places. The game isn’t serious, but has a deep and rich campaign history. I’ve become quite proud of it.

But last night’s game turned into a fun session into a chaotic beast.

I really don’t know how to put into words what happened. I don’t want to bore you with too many details so I will do my best to give you context.

The adventurers found themselves on the elemental plane of water. After arriving a player, who is new to the group, interrupted my introduction and asked if he could spot land. I had him roll and he was successful which led to this exchange:

Me: You look through a spyglass and off the starboard side of the ship you see what looks to be a collection of buildings. You also se…

New Player: This is a plane of water there is no land, what are the building standing upon?

Me: Well from this distance you cannot tell. But you can see structures for sure.

NP: Are they built on a platform?

Me: Well if you sail closer you can…

NP: Are they ships?

Me: As I said, you are at quite a distance. If you wish the ship can get clos…

NP: So they are built on rock?

This went on for a few minutes until someone else suggested they sail closer to inspect this interesting grouping of structures.

After arriving on this flotilla of ships that were crafted together to build a small town it devolved from there. Usually the players will see what plot hooks I come up with or explore something unusual. But either the new player or something else changed and every plot hook was explored for about thirty minutes then dropped. At one point in the game the players were trying to get information from an NPC that greeted them on the dock.  Just as the NPC was about to answer one question someone else (to be fair it was the new player) would jump in and ask a different question. I kid you not when I say the NPC was answering a question about why the townspeople didn’t come out during the daytime when he was interrupted and asked what the currents were like under the town.

From there a perfect storm of confusing actions and interruptions created a scene I hadn’t encountered in a group of great gamers such as this. Some of the players just checked out completely, some tried to steer the party’s actions back towards some semblance of story. And a couple competed for who could ask any given NPC the most random question they could.

About an hour and half into the game I considered stopping things. But the sick part of my mind wanted to see what would happen. Things didn’t get any better. I tried to force action by having an assassin attack the party. For a while they jumped at the chance to do something. But after capturing the assassin and asking if he had any family in the area, I decided this line of story was going no where. I ended the game 30 minutes early and suggested next week we come back and try again.

Some of the players stayed after the game to debrief. No one knew what happened. Most tried to assure me that I had come up with interesting ideas and hooks, but they couldn’t identify what went wrong. To be fair I am partially to blame, managing a table is one of the GM’s duties and I could have been better at that last night.

I think the new player had troubles fitting in. It happens. Coming in cold to a new group can cause odd outcomes if you don’t ease yourself into the dynamic all around you. Plus the player in question wanted answers to mysteries that I placed in front of him by simply asking me, the GM, what was up. Which leads into a discussion that sometimes you have to play the game to get the answers you want. This also may lead into a great topic for the show, managing the table as a GM or player.

Lucky for me I have a great group of gamers on Tuesday nights. They all agreed they wanted to come back next week and do a mental reset. It has been agreed that I will set the game in a more traditional dungeon setting. And it was agreed everyone would help manage the table as a group. All-in-all the outcome was positive, which is great!

Game on!

-Justin

 

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Whatever Floats Your Boat

Justin Suzuki

Justin Suzuki

One of our listeners, James, has a bit of a follow up question from our previous episode in which we discussed how Kickstarter has spawned a plethora of game systems and settings. Derek mentioned that it can be hard for a backer of a project to find a group willing to play that specific game. James was wondering if online play can help people find others who share in one’s passion for a niche game. Good question, James.

The internet helps bring those with a more “mainstream” hobby together in an effective and efficient manner. I would wager that it has helped our hobby of face-to-face tabletop gaming as well. In the old days of gaming, I had to have pigeons deliver messages about the next game for my players to ignore. But despite the magic of the internet looking to find local players that share your love of a more obscure title is still difficult. But then came online gaming.

I was an early adopter of the idea of online gaming. Definitely not the first, but necessity brought forth the need to figure out ways to involve a friend in our regular game. My long time friend, and Protocol 5 Productions corporate overlord, Will lived in Asia for a number of years. Because he enjoyed gaming so much and wanted to keep in touch with us we figured out ways that he could play remotely. Our solution was Skype and a webcam pointed at the table. Will had his way to keep gaming, something he couldn’t find where he was, and allowed us to keep a good friend involved.

In the past couple of years the tools to allow people to tabletop game online have become quite impressive. Roll20 and other similar tools can create a virtual table for people to game on. I have only dipped my toe in the online gaming myself, but I do know that it is pretty impressive. But does this allow people to come together who enjoy a game that isn’t as mainstream? Well it should.

The discussions and chats you can have online are like a 24/7 gaming convention. Hoards of gaming geeks are just floating around waiting to talk about their favorite whatever. Therefore one can only assume you could toss a virtual 5-sided die and hit someone who has actually rolled such a monstrosity! But I speak from a point of ignorance. What are your experiences in finding that unusual group of gamers that share your love for that game you can’t get going in your local community? Or what resources do you use to find like minded gamers? Share your thoughts in the comments here or on the RPDNA Facebook page.

Game on! Virtually

-Justin

P.S. Would our non-Colorado fans like to try out a monthly online game with the hosts of RPDNA? Just a thought…

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Horror Stories From the Game Table

Justin Suzuki

Justin Suzuki

Chorna H. responded to my request for a topic to write about today with a query on my person horror stories about how to not run a game. I won’t use real names to protect the innocent…unless I am talking about me.

Where I messed up in my early days of being the game master is not being prepared for the players. I’m not talking about prepping a game or not, I’m talking not being able to handle the times that the players find something more entertaining to do within the session the GM had planned. Before I really learned the art of running a game without notes, I can recall times getting flustered and trying to force the players back on to the rails I had so carefully crafted. This will almost always spell disaster.

I think the one time this sticks out in my head the most is when I was running a Cyberpunk 2020 game that involved an assassination job. The players botched the job in a wonderfully fantastic way…they fumbled shooting a grenade launcher at said target and it hit a crowd of innocent bystanders. The players then thought it was more entertaining to incite a riot in downtown Night City for the rest of the game. Their logic was that the riot had a good chance of killing the target. After looking at my notes (yes, I used to write my games out) I just had to toss them aside and try to roll with it. But eventually I just stopped running the game as I had no idea what to do. What could I do? I was just a boy.

Another GM I know tried so hard to get a D&D game back onto the rails he actually had gods show up. This was a 5th level game, and deities suddenly showing up to convince the players where to go was strange at best. Not to mention that at the point the gods showed up we had been playing for eight hours and still had no idea what we were supposed to be doing. A few of us finally had to ask, “What is it we are supposed to be doing?” Shortly after we all went home and pretended the game never happened.

Other times I have seen a game master prepare way too much and there is no going off the rails. You are on the “Small World” ride of game sessions. I have told the story on the show before about a convention game where the GM told us about the world we were playing in and what we, as PCs, were doing for the first hour and a half of the session. I paid $3 to play in that game. I don’t want the money back, I want my life back.

To be fair, not all bad sessions are the fault of game masters. I have seen lots of players mess things up for everyone. I think I can refer you to episode 27  in which I had an experience with a guy who was being a jerk in the name of roleplaying. I’ve even talked about when players come to the game in a bad mood and throw things off just because they aren’t happy. My house rule about no couples (which I have mostly dropped) which was born out of seeing so many of games get deep sixed because of the bickering, or in some cases cheating with other players.

Most of these examples are caused by a lack of experience and/or maturity. And most of these can be solved with a little communication. Unfortunately, we are gaming geeks, and healthy communication is not always our strong suit. It is something I struggle with on a daily basis in my personal and gaming life. But, I also welcome players who approach me and suggest ways for me to improve my game.

Let me leave you with some positive. If you are new to gaming you will make and witness these mistakes. The good news is they are easy to overcome if you practice at it and try to be a good citizen gamer. If you are a GM, take time to get feedback from players.

If you are a player, be aware of the other players. It is the collective job of the table to move the story along (not just the GM’s story mind you) and make sure everyone is having fun.

What horror stories do you have? How did you solve the problem? Leave a comment!

Game on!

-Justin

 

 

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Episode 34: First of 2015

AlbumCoverHappy 2015! We welcome Chris the Savage Mommy from Smiling Jack’s Bar and Grill, we talk our holidays, the Dread AP is coming, for 2015 we are going to do at least a few actual plays, our thoughts on the Tenra Bansho Zero AP, we answer a question about if Kickstarter is good for gaming or not, and check out Derek’s work on Soujourn Volume II.

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Happy Merry Stuff

Justin Suzuki

Justin Suzuki

I won’t get into the discussion about what is politically correct to say around this time of the year, so let me start off by saying I celebrate Christmas. However, I respect all the holidays as long as it means you take time to sit and game with friends and/or family.

Some of my fondest memories are those that involve a board game or RPG on Christmas or around that time. Knowing that for a week or two (back when I was in school) I didn’t have to be anywhere and that Christmas was coming, put me into a joyous frenzy that gave me +3 to happiness. When I combined that euphoric feeling with getting a chance to roll dice with loved ones, well it made for the best of times.

I’ve done my best to keep gaming going around the holidays now that I am an adult (in the sense of years spent on Earth, not maturity wise) and I have been mostly successful. I’m fairly sure that as the host of two Christmas get togethers I can rope some people into at least playing something. And I have already scheduled a D&D game for the weekend following New Year’s (Getting all the D&D 5th edition books so this will be my first run with the full game). And tonight, I am going to run a very special holiday themed Dungeon Crawl Classics game.

I hope you get a chance, or maybe already have, to get some quality gaming time in with those you hold dear. But don’t forget to give some attention to those weirdos that don’t game, they need love too.

The cast of RoleplayDNA wants to wish you and yours a joyous holiday season. And the next scheduled recording has been set. You will be getting an episode very near the New Year!

Game on!

-Justin

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State of the Podcast

Justin Suzuki

Justin Suzuki

I won’t say, “I’m sorry.” I know we haven’t released shows like we said we would. We are not going to hit our actual play count we said we would do this year. I haven’t been blogging as often as I should be. But, right now, life is just taking up more time than it usually does for me.

If you have listened to past episodes you know what most of my time has been taken up with: new job, family issues, and moving into a new house. Just one of these items would normally take up a large portion of my time, but in combination has proved to be a lethal combination of time suck.

But RPDNA and you, the fans, have been on my mind.

The new house has a great space for us to record in. I have my own little gamer/recording cave to call mine. This will enable me to schedule recordings that won’t be as disruptive to my extremely patient wife or my dogs. Now that I am in not in a constant state of trying to move out/in, my schedule should open up.

The Dread actual play is going to happen. It might be more holiday themed, but Derek is going to run it. I will do my best to push the shows out on time for once, and provide you with our insane ramblings about the state of RPGs and how to under prepare for a game.

My goal in 2015 is to make RPDNA the best show it can be. I hope you will continue to listen and provide us feedback to help achieve that goal. If you really want to help out, spread the good word about this show. Tell friends and family about it.

RPDNA U will continue as well. I’m already lining up interviews with some awesome industry folk and other noteable gamers. If you have someone you would love to hear us interview, let us know who.

Now, this could all fall apart if life decides to toss me another curveball. I will do what I can to ensure the show can go on without me. I admit a fault of the way things are set up is that I have to be heavily involved for shows to record, get edited, and then posted. I might need to get an intern I can pay in D20s. All those interested please submit your resume and an essay on what it means to be a gamer in the 21st century.

What other changes would you like to see us make in the upcoming year? Let us know!

Game on!

-Justin

 

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